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Cytpia v0.2.1 released


===Cytopia v0.2.1 Changelog:===

  • Fixed a bug where the game would crash when the terrain was elevated and an in-between tile was created.
  • Fixed a few bugs in the line placement mode.
  • Added a preview for buildings that are bigger than 1x1.
  • When placing buildings bigger than 1x1, the placement is now correctly checked.

Dev Blog #14

Subcategories and UI Improvements:
To better organize Cytopia's hundreds of buildings, we've implemented subcategories! This will help keep things more organized, as well as allow us to reduce the screen clutter. In addition, we've also fixed a longstanding problem with our UI that resulted in some buildings in the UI being displayed off-screen. This has been resolved and you should now have every building at your…

Dev Blog #13

Version 0.2 of Cytopia has been Released:
After nearly one year since the last major version, 0.2 has finally been released! It brings with it a slew of improvements and changes, including new UI icons, better grass and water textures, linetools, and more. Check out the changelog for more info.

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Older news

21st February 2020, 9:17 PM Cytopia v0.2 "The Map Update" Changelog 0 comments
3rd February 2020, 9:37 PM Dev Blog #12 0 comments
6th January 2020, 8:26 PM Dev Blog #11 0 comments
3rd December 2019, 12:21 AM Dev Blog #10 0 comments
10th November 2019, 3:48 PM Dev Blog Update 0 comments
7th October 2019, 12:09 AM Dev Blog #9 0 comments

Random Download: Cytopia v0.1.1 tech preview Windows

16th March 2019


  • Save / Load Game functionality (including ZLib compression)
  • macOS support
  • TileDate Editor
    • Automatically calculate TileSize if count is changed
    • Added scrollbars if the preview image is bigger than the preview window
    • Fixed a crash when changing category of a tile
  • New Soundtrack made by MB22
  • Reformated the terrain system with brand new graphics and standardized frames for all slopes by KingTut 101.
  • A lot of code quality improvements

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