Cytopia
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News
Dev Blog #25
Finally, Zones:
At last, zones now spawn buildings, allowing you to generate random neighborhoods with ease. There's also a handy dezoning tool located in the bulldozer category. Although it's a very rudimentary implementation, it will serve as a good start for future updates. In fact, there are several other "under the hood" changes that are preparations for zone demand, power, and water systems.
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Dev Blog #24
Hello everyone! In this dev blog, I'd like to show off some of the new assets our graphics artists have been working on. This isn't a comprehensive list, it's just an overview of their notable recent work. Enjoy!
Prison Buildings:
Recently, Hadestia donated some of their prison buildings to the project. They include an admissions office, mess halls, busses, cells, and concrete walls. Here are a handful of the…
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Dev Blog #23
Tons of New Content:
Since summer began, I've been working on importing all of RockFort's assets into Cytopia. This was one of the biggest projects I've ever done for Cytopia, and I hope you enjoy all of the new buildings! However, the UI may make it difficult to access many of the buildings, so I apologize for that. Here's a quick list of the most interesting additions:
- Small garden park
- Clusters
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Older news
Random Download: Cytopia v0.1 tech preview Windows
This is a pre-alpha tech demo.
Changelog v0.1
- Added a Qt based tool to edit TileData JSON File (by Kollix)
- A lot of new buildings by Kingtut 101 and Pineapples Trix
- Placement of buildings (Power, Water, Debug, ...)
- Support tilemaps and improved tilemanagement
- Camera panning (hold down right mouse button)
- Added a background image for image buttons.
- highlight mouse over tile when in edit/placement mode
- Added window and desktop icons
- Performanc
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