Dev Blog #25
At last, zones now spawn buildings, allowing you to generate random neighborhoods with ease. There's also a handy dezoning tool located in the bulldozer category. Although it's a very rudimentary implementation, it will serve as a good start for future updates. In fact, there are several other "under the hood" changes that are preparations for zone demand, power, and water systems.
Dev Blog #23
Tons of New Content:
Since summer began, I've been working on importing all of RockFort's assets into Cytopia. This was one of the biggest projects I've ever done for Cytopia, and I hope you enjoy all of the new buildings! However, the UI may make it difficult to access many of the buildings, so I apologize for that. Here's a quick list of the most interesting additions:
- Small garden park
Dev Blog #22
We've added tons of new content this month! Not only is there a new song, but there are hundreds of new items available in-game (with hundreds more to come)! To keep things brief, I'll only cover the most interesting changes we've made. I hope you enjoy all this new content!
- Toxic waste
- Destroyed/abandoned stuff
- Deep snow
- Crystal jungle items
- Winter Holiday items
Dev Blog #21
For the last month and a half, I've been working on updating all the in-game buildings for our future UI update. Although we're still not sure when that update will be finished, a number of QoL changes and new items have been added to the game. You can see most of these changes yourself if you download the game from our itch io page. I hope you enjoy it because they are a lot more changes coming in the…
Dev Blog #16
Hello everyone and welcome back to another dev blog! Lately, we've been working on some cool new tiles for the game and we've been discussing how to implement certain gameplay features. Admittedly, things have been a bit slow this month, but we hope to pick things up again soon!
A brand new plant has been made for Cytopia! It's long, green, and handsome. It is none other than the famous bamboo plant!
Cytopia v0.2.1 Released
===Cytopia v0.2.1 Changelog:===
- Fixed a bug where the game would crash when the terrain was elevated and an in-between tile was created.
- Fixed a few bugs in the line placement mode.
- Added a preview for buildings that are bigger than 1x1.
- When placing buildings bigger than 1x1, the placement is now correctly checked.
Dev Blog #14
Subcategories and UI Improvements:
To better organize Cytopia's hundreds of buildings, we've implemented subcategories! This will help keep things more organized, as well as allow us to reduce the screen clutter. In addition, we've also fixed a longstanding problem with our UI that resulted in some buildings in the UI being displayed off-screen. This has been resolved and you should have every building at your disposal once we finish the other UI…
Dev Blog #13
Version 0.2 of Cytopia has been Released:
After nearly one year since the last major version, 0.2 has finally been released! It brings with it a slew of improvements and changes, including new UI icons, better grass and water textures, linetools, and more. Check out the changelog for more info.
Dev Blog #11
Hello everyone. I hope you all had a happy holidays! Since last month, we've been hard at work on v0.3, so there are many new things to talk about.
Dev Blog Update
Not much has happened this month, so I'll be waiting until December to report the news. Sorry about any disappointment that may cause. See you next month!
Dev Blog #8
Hello everyone! I'm finally back with another dev blog. I've decided to only make dev blogs once a month from now on so I can cover more interesting topics in one big blog, rather than covering lots of small/uninteresting things every couple of weeks.
Recently, one of our developers, adct23, has added the groundwork for binaural audio in Cytopia! In simple terms, binaural…
Dev Blog #6
Another two weeks, another dev blog. Sorry about this one being late. I haven't had the ability to write this until now.
Recently, we have started to work on localization for Cytopia! As of right now, I believe there are quite a few languages being worked on, but I'm sure that the number of languages we'll support will only grow with time.
Dev Blog #5
It sure has been awhile, hasn't it? Well, that's because we decided to post-pone this dev blog for a bit, so we would have more stuff to talk about. Sorry about the wait, hopefully the wealth of new information will make up for it.
New Terrain Generation Features:
The development team has been working hard on the terrain generation, with their most recent editon being trees. The basic trees will now appear in map generation, which should make your maps feel more…
Dev Blog #3
It's about that time again for another dev blog. We've been hard at work on Cytopia and we have completed lots of new content lately!
One of the most annoying things in the latest tech preview build was, that all buttons in the build menu could be active at the same time. This must have looked like a bug to some of you, but actually it was a missing feature!
Our custom UI didn’t feature exclusive button groups until now.
Dev Blog #2
It has been a couple of weeks, which means it's time for another dev blog. I guess we'll be going into depth a lot more from now on, so these will probably get quite a bit longer, but I'm sure some of you people out there will enjoy the detail.
Great News, everyone! MB22 joined our team and will create awesome music and soundeffects for Cytopia henceforth!…
Dev Blog #1
This will be the first dev blog of what will eventually (and hopefully) be many. Here I'll talk about some behind-the-scenes stuff and I'll try to keep everyone up to date with our progress on Cytopia, while keeping it as brief as I can. I plan on doing these bi-weekly, but we'll have to see if we have enough new information to do so. Anyway, on with the blog…